Design user-friendly websites and apps using user-centered UX strategies.
Course Description
User experience design is a major factor in creating winning industry products. Design-driven businesses and products have a higher chance of succeeding in the marketplace. This course focuses on using user-centered design strategies and methods to create highly effective, pleasurable, and usable products while meeting business goals and objectives. The knowledge gained in this course directly applies to creating great user experiences for Web sites, Web applications, software as well as user-interfaces of many other products.
The course will also expose you to the multidisciplinary nature of the user experience design process, design thinking, and the steps you can take to succeed. The course covers methods and strategies of six overlapping phases: problem identification, information collection, idea generation, prototyping, evaluation/testing, and implementation.
You will practice with assignments and through team discussions. Some assignments require high-fidelity design of Web applications.
Topics
- Knowing the User, Intelligence Gathering
- Idea Generation Methods and Strategies in Design
- Application of Design Principles
- Evaluating Prototypes, Iterations, User-Research
Prerequisites / Skills Needed
Working knowledge of:
- Drawing applications (e.g. Adobe Illustrator, Fireworks, Google Drawings, OmiGraffle, Sketch, or a similar program). You will need access and some experience using.
- Image processing applications such as Adobe Photoshop and ability to draw flowcharts and basic visual elements are highly recommended. The drawing is to communicate product design in high fidelity graphics.
- Flexible Attend in person or via Zoom at scheduled times.
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This class meets simultaneously in a classroom and remotely via Zoom. Students are expected to attend and participate in the course, either in-person or remotely, during the days and times that are specified on the course schedule. Students attending remotely are also strongly encouraged to have their cameras on to get the most out of the remote learning experience. Students attending the class in-person are expected to bring a laptop to each class meeting.
To see all meeting dates, click "Full Schedule" below.
You will be granted access in Canvas to your course site and course materials approximately 24 hours prior to the published start date of the course.
Required Tools and Materials: Create a Figma account for the 10 weeks for class projects.
Recommended Text: The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter) 2nd Edition, Jesse James Garrett, New Riders, December 26, 2010. ISBN: 0321683684
